Syllabus :: MAT 120 Interactive Media Production
Students will learn computer basics, file management, and file formats. This class will introduce and define raster graphics, vector graphics and digital media concepts, which relate to "real-world" production. This class places an emphasis on students learning professional and industry relevant tools and techniques.
INSTRUCTOR: Russ Prior
MEETING TIMES: Friday from 9:30 a.m. to 1:15 p.m.
OFFICE: Office hours by appointment (best to e-mail me)
E-mail: russ@russprior.com
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IMT 120 :: Interactive Media Production
Course Description
Students will learn project management, design principles, and professioinal techniques specific to digital media production. This class will introduce and define raster graphics, vector graphics and multimedia concepts. This class places an emphasis on students learning professional and industry relevant tools and techniques. MAT 120 will focus on the process of creating effective, efficient, and dynamic multimedia solutions. As a class we will explore each stage of the process with the intention of encouraging individual working style and problem-solving.
The emphasis or MAT 120 is on the process of creating effective, efficient, and dynamic multimedia solutions. We will explore each stage of the process with the intention of encouraging you to find your own working style while developing your own problem-solving approach. You will acquire the following skills during this class; A fundamental understanding of basic content acquisition, digitizing video and audio, motion graphics animation, preliminary interface design, and user interaction. Proper formats for playback through various presentation platforms are also covered.
We will focus on the following stages of developing and producing multimedia:
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Defining the uniqueness of each problem
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Exploring strategy and time management schedules to meet personal/group goals and project deadlines
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Doing the research
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Developing multiple solutions through thumbnail sketches and roughs
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Presenting your ideas through group critiques
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Editing your ideas based on valuable feedback
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Troubleshooting design and production problems that may arise during the process
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Creating and mounting storyboard comprehensives of final solutions for presentation
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Looking at traditional and digital issues in producing multimedia
Course Objectives
When you have completed this course, you will be able to:
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Conceive, plan and execute a simple interactive multimedia project.
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Acquire and edit still images through scanning, digital cameras and software.
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Digitize and edit a simple digital audio project including music loops.
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Digitize and edit a simple digital video project with audio soundtrack.
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Model, render and animate a simple 3-Dimensional project.
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Create a simple interactive program incorporating navigation and the above media.
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Author and burn a CD-ROM.
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Execute fundamental design principles used in creating user interface designs.
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My personal goal
To create an enthusiastic environment in which to encourage you to study, experiment, share ideas, and stretch your own creative limits. I believe structure in defining problems and completing the stages of developing your ideas is absolutely necessary in your design education. Spontaneity and the freedom to explore your own approach to designing is also important. Project specifications and deadlines are not negotiable. However creative experimentation will be encouraged according to your personal goals for this class and your current individual education and skill level.
Participation is of the utmost importance in this class. You have chosen a goal and deadline-oriented field. Please take personal responsibility for attending and working during all class hours. Teamwork is a part of each project and your eager and earnest involvement is requested. Thank you.
Course Textbooks
REQUIRED::
Multimedia: Making It Work, 6th edition 2001
by Tay Vaughan
Osborne Books
ISBN:
RECOMMENDED::
Director Visual Quickstart Guide (Latest edition)
by Andre Persidsky
Peachpit Press
ISBN:
Competencies
The IMT Program, in order to evaluate all students on an equal basis, and to offer all students a "yardstick" by which to measure your success, has developed a set of criteria known as "competencies". These competencies are basically a set of skills and expectations which are assigned a numeric value, based on the evaluation criteria of each exercise or project. These may vary in value, depending on the complexity of the project, but they are stated explicitly under the EVALUATION section on each project sheet. For example, an exercise does not have as much value as the midterm. All points for the entire semester will total 1000.
'A' equals Awesome
To get an 'A' in this class. Simple, you need to attain a semester point total between 900 and 1000. To attain a point total this high, you must meet the Minimum Course Competencies stated below as well as the minimum requirements stated on each project sheet. But this is not enough. Additionally, you will:
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Consistently PUSH your work to the next level
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CREATIVELY solve problems and find solutions
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NEVER settle for average
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Come to class ALL THE TIME
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Always turn in your projects ON TIME
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TRY things above and beyond the requirements of the project - and often succeed
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Have IMPECCABLE craftsmanship
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ALWAYS keep a current backup of all your work
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HELP OUT your fellow classmates
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Exhibit HONESTY and a sense of good ethics
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What about a 'B'?
They're a bit easier. You must attain a point total between 800 and 889. Again, you need to show me that you have met the Minimum Course Competencies and the minimum requirements stated on each project sheet, but additionally you will:
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Try to push your work to the next level
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Try creative solutions to problem solving
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Don't settle for average
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No more than two (2) unexcused absences
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Turn in your projects by the deadline
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At least try things above and beyond the requirements of the project
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Practice very good craftsmanship
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ALWAYS keep a current backup of all your work
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Occasionally help out your fellow classmates
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Exhibit honesty and a sense of good ethics
Minimum Course Competencies
To achieve a grade of 'C', you need to attain a semester point total between 700 and 799. You do this by meeting the minimum requirements for each project, which are stated specifically on each project sheet. Additionally you will:
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Turn in your Final Project on time.
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Participate in the Final Critique.
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Save all your files in the appropriate formats, as stated in the FINAL OUTPUT section on each project sheet.
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Utilize the File Server to properly store, retrieve, and edit your projects.
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File your finished projects in the proper Homework folder.
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Keep a backup copy of all your work.
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Miss no more than 3 classes.
A point total below 699 earns you a grade of 'D' or 'F'. If this happens, you may want to reevaluate your priorities or consider a different field of study.
900 - 1000 = A
800 - 899 = B
700 - 799 = C
600 - 699 = D
500 - 599 = F
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